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Game Track · First lab v1 · 21 Sep 2026 · for the team meeting

Box first, or the hard way first?

Neo's question for the team and Lan. The theory week is done: the student knows what an AI agent is. Now they touch the tools for the first time. Do they start with our one box, or with the terminal, Claude Code and Codex set up by hand? And if students set up their own memory, as in Lan's class, does it clash with the course's record? Try the first lab yourself first: course.neotodak.com/demo.

Short version
  1. First labA game that already runs. The box greets the student by name. Play, ask for one change in plain words, see which helper did it, explain the change in a sentence. No terminal, no setup, no filenames.
  2. RecommendationBox first. The raw tools are shown once in week 2, supervised, and required from week 4 with the no-AI drills. The hard way is the fast lane for students who finish early.
  3. MemoryNo clash. The student's memory (their project brain) is theirs and stays theirs; the course record (the journey) is ours and the AI never reads it. Never one shared memory for all students.
01

The first lab, minute by minute

MinThe studentWhat they learn without being told
0–5Opens the Workbench. The game is already built. Plays it. The right paddle plays by itself; theirs does not move.A game is a thing you can hold and change, not a thing you admire.
5–15Reads the desk's greeting, types "my paddle doesn't move". Sees "Build desk · Claude Code, because you asked how the game behaves." The game rebuilds itself. They play again.There are two helpers; one changes behaviour, one makes pictures. The box chooses and says why.
15–20The desk asks what changed. They write one sentence.Understanding is part of the job, not an afterthought.
20–35Types "draw me a cool title screen". Sees "Design desk · Astra". A picture lands on the design board. Then "make the ball faster".The same box, two very different kinds of work. They start guessing the route before the box says it.
35–45Types "build me the whole game". Gets the step list and "not in one go".The course is steps, and the box will not let them skip.
45–60Opens the Code tab, reads the diff of their paddle change with the lecturer. Opens the Journey tab and sees everything they typed.Code is readable. Prompts are on the record, and quality will be judged.
02

The two ways to start

Box first (recommended)Hard way first
Day one feels likePlaying and asking. Everyone ships a change in the first hour.Installing, signing in, learning two tools' habits. Some ship nothing on day one.
What protects "not vibe coders"The rules inside the box: one step at a time, explain it back, prompts graded, no-AI drills from week 4.The friction itself. It filters people, it does not teach them.
Who it suitsBeginners who came to make a game. The tool is the medium.People who came to learn Claude Code and Codex as tools, like Lan's "Zero to Clauder" class.
When the raw tools appearWeek 2, one supervised look "under the hood". Required from week 4.Day one, all of them.
RecordingComplete, the box records every request itself.Depends on hooks and transcript collection on each machine.
RiskA student leans on the box and stalls at week 4. Answer: the drills and the walkthroughs are pass or fail.Early dropouts, and a lecturer's first weeks spent on installs.
Fast laneAnyone who finishes a step early may open the raw panels.–
03

Their memory and our record

The student's memory (project brain)The course record (journey)
What is in itTheir decisions, conventions, bugs, what they tried.Every prompt, route, build, review, publish, with time and student.
Who owns itThe student. They keep it after the course.The Academy. Assessment evidence, under the consent they signed.
Who reads itThe AI, every time it helps them.Lecturers and the student. The AI never reads it.
Where it livesToday a file in their game. In Lan's exercise, their own pgvector database, one per student, plugged into the same remember and recall commands.One table in the Academy's database, append-only.
Can they clashNo: different content, different readers, different owners. The only design that clashes is one shared memory for all students, where one person's decisions leak into another's AI answers. We never build that.
04

To decide in the meeting

  1. 1Box first, raw tools from week 4. Recommended
  2. 2Keep Lan's own-memory exercise as the week-4 "under the hood" lesson, with each student's memory as their own store behind the kit.
  3. 3The first lab runs in week 1, day 3 or day 4, after the theory days.