Plans and pipeline documents behind the Game Track. Each page carries its own changelog; newer versions get a new folder and the old one stays.
The first lab minute by minute, the two ways to start compared, and why the student's memory and the course record do not clash. Try it: course.neotodak.com/demo.
Neo said go. A real beginner makes and publishes Pong in a ten-minute live demo for Lan and the Academy team. What gets built, by whom, day by day, and what does not.
Fifteen slides, one idea each, with the Arcade animations of the student's screen. Arrows, swipe or tap to move. Switch between English and Bahasa Malaysia at the top right.
What students make, what we buy, where games go, what is decided and what Neo and Lan still need to decide.
itch.io and Steam verified active from the company mailboxes and public pages (Steam still paying out), Google Play and Apple unchanged, Epic Games Store and Roblox added to the ladder with what it takes to open them, and two housekeeping flags.
Why Astra raised Unity (the studio's games are Unity games), what Unity's own AI assistant, MCP server and Claude Code plugin now give an agent, the answer to Lan's question, and a two-week experiment with a written pass or fail. The course stays on Godot.
Base address stays course.neotodak.com (Neo, 20 Sep). Behind it, proposed: a todak-academy GitHub organisation, a Supabase project in the Todak organisation, the Academy's Kay server, the Mac mini as an Academy asset behind a tunnel, rented GPU hours instead of Neo's boxes, and the move plan.
The Workbench and both Arcade animations, the lesson schedule, six points on the two desks, and one table for seats, Academy-owned machines and the bill. Half the prose of v1.
Profit split 50/20/30 and Astra's review folded in on 20 Sep. Neo's answers to the seven v1 decisions: Codex Astra and Claude Code together the way they shipped police sentri : RUSH, publishing under the Todak Studios brand with an IP licence and profit share, one review gate that Neo can bypass, the Mac mini build farm at the Kenwingston office, consent plus NDA at enrolment, and the kit built and tested on ourselves first.
How students build and publish three games with Claude Code and the Todak Game Kit, the classroom and home machine stack, publishing through Todak Studios from day one, and how every prompt is recorded.
What the Cospace clothing attempt taught us, the seven steps from input to web viewer, which fleet machine runs each step, and where GPT-6 Astra fits.