TODAK WORKBENCH One prompt. Five beats. A game that moves.
          The Todak Workbench screen tour Monitor 1 has the Todak sidebar, code in the middle, the closed Design desk and the active Build desk. A student types a paddle request; three lines change; Godot reloads on Monitor 2; Pong plays; the Paddle moves step and saved to memory chip light up. Monitor 1 · Todak Workbench Week 3 · Game 1 Pong Today's steps Scaffold Paddle moves Ball bounces Publish to web Design board Builds & links Run Build Publish Review recording · saved paddle.gd Design desk · Astra closed this block paddles · ball · title Build desk · Claude Code You make the left paddle move with W and S Claude Code Edited paddle.gd, 3 lines. Godot reloaded. Press Play. saved to memory Monitor 2 · Godot, the live view Godot · pong.tscn Scene: Main › Paddle › Ball 1 : 0 Reloaded paddle.gd W / S
          5 · Step ticked, saved to memory. The prompt is in the journey.
          Final beat · 5/5

          12-second loop · Hover or focus to pause · Previous / Next step one beat

            Day 1Play, change, explain
            Day 1A pixel student at two monitors: signed in to Week 1, playing a practice scene, sliding a setting, then explaining a higher jump. Claude Code saves the outcome. Astra stays closed. No Godot yet. Monitor 1Monitor 2 WorkbenchPractice view Week 1 · Your first loop Signed in · Claude / Astra / GitHub TODAK Astra · closed Build desk READY PLAY HIGHER Claude · saved to memory
            4 · Explains the difference. “The jump is higher.” Claude Code saves the outcome to project memory.
            Final beat · 4/4

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            Week 3First game, Pong
            Week 3A pixel student asks the Build desk to scaffold Pong, requests W and S paddle controls, plays Pong on Monitor 2, then gets a web link. Monitor 1Monitor 2 WorkbenchGodot Week 3 · Game 1 · Pong Kit template → paddle.gd → web build Build desk PONGkit template make the leftpaddle movewith W and S Astra · closed Web link: showcase / my-pong
            4 · “publish to web” sends the build to the farm and returns a link.
            Final beat · 4/4

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            Week 103D capstone
            Week 10A pixel student has a character sheet in the Design desk, a 3D character in Godot, and the same character on their test phone. The review report is approved and seen by the lecturer, Neo and Lan. Monitor 1Monitor 2 WorkbenchGodot Week 10 · 3D capstone Character sheet → level → phone → review Design desk Astra Review report: approved Seen by lecturer · Neo · Lan
            4 · “Review my game” files the report: approved. The lecturer, Neo and Lan see it.
            Final beat · 4/4

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