A 12-week course where beginners build games with two AI desks, Astra for design and Claude Code for building, and ship them through Todak Studios. This page is the front door: the plan to present, the demonstrator to try, and the documents behind it.
An animated tour of how the program works: from the student's chair through the Workbench and the two AI desks to the servers, the review gate and the stores. Ten stops.
Fifteen slides with the animated Workbench. Arrows, swipe, language switch top right.
What it is, what a student sees, what we buy, what is decided and what is still open.
The 12-week module: eight competency units, week by week, tools and cost.
What a student sees the first time they touch the tools: a game already built, one box to ask for changes in plain words, and a reply that says which helper did it and why. Real AI runs on a shared demo machine.
Install the Workbench, make Pong with the two desks, publish it. Or watch the prompts arrive as a lecturer.
Every game published through the kit, playable in the browser.
The session's presentation, a live board of every student against today's objective, and a box to ask the room, review a game, or send a note to a student.
Every prompt from both desks, with builds, publishes and reviews.
What is being built, by whom, day by day, and what is not.
Three games, two AI tools, one kit. Publishing, review gate, recording, cost.
The student's screen, a lesson minute by minute, Astra's view, seats and the bill.
Where it runs: Academy-owned accounts and machines behind course.neotodak.com.
itch.io and Steam verified; Epic and Roblox to open.
Why the AI should explore Unity too; a two-week test.
Every version, with changelogs.