Your presentation for this session on the left, every student's progress against today's objective on the right, and a box to ask the room questions, review a game, or drop a note into a student's box. Open for the demo.
This session's presentation
First lab · 60 minutes
Play, then ask.
Objective: every student gets their paddle moving and explains the change in one sentence.
The game is already built. Nobody installs anything today.
Two helpers behind one box: Astra for pictures, Claude Code for how the game behaves.
0–5 min
Play it first.
Click inside the game, press Space. The computer plays the right paddle.
Ask the room: what is wrong with this game? (Two things: your paddle, and the ball flies through.)
That gap is today's lesson.
5–20 min
One change, in your own words.
"My paddle doesn't move." Watch the badge: Build desk · Claude Code, and the reason.
The game rebuilds itself. Play again.
Then the desk asks what changed. One sentence, no jargon, unlocks the next step.
Walk the room. The board on the right shows who has the tick and who is stuck.
20–35 min
The other helper.
"Draw me a cool title screen." Badge: Design desk · Astra. A picture lands on the design board.
Ask: why did the box choose differently? Let students guess the route before sending.
Optional: "make the ball faster" — back to the build desk.
35–45 min
Try to cheat.
"Build me the whole game." The box answers with the step list and "not in one go".
Say it out loud: the course is steps, and the box will not let anyone skip.
45–60 min
Read the code. See the record.
Open the Code tab together: the paddle diff, line by line, in plain words.
Open the Journey tab: everything they typed, with the route and the reason.
Close: in week 4 the AI goes off for the drills. Today they learned the box; the code is theirs.
1 / 6
The room · live
Waiting for students…
Ask the room
Try: who hasn't finished the paddle · who is stuck · summary · show Neo · review Neo · note Neo: read the clamp line before you go on · draft feedback for Neo
summarywho hasn't finished the paddlewho has explainedwho is stuck
Demonstrator, not the kit. The board reads the course record only; it never touches a student's game or memory. Reviews run the same checker the student sees. Notes land in the student's box.