Neo asked on 20 September for a check of the company mailboxes and Drive for the studio's itch.io and Steam access, whether anything exists for Roblox, and to add the Epic Games Store to the list. This is what the records show, verified against the public store pages, and what to do about the gaps. Account addresses and logins are kept in the company knowledge base, not on this page.
Sources: the Todak Studios mailboxes and Drive through the Workspace admin tool, the public itch.io and Steam pages, and the company knowledge base. "Holder" is a role, not a person; the addresses are in the knowledge base.
| Platform | What exists | Evidence | Holder | Status |
|---|---|---|---|---|
| itch.io | Studio page "Todak Studios" with Police Sentri (sold copies from July 2021, HTML5 beta June 2022) and ToGather: Island. | Registration and sale notices in the studio mailbox from 2021; "log in from new device" alerts in April 2024 and November 2025; public profile registered 22 Nov 2018. A team member also holds 2026 builds named for itch.io in Drive. | Todak Studios shared mailbox. Three staff hold their own personal itch.io accounts. | Active |
| Steam | Steamworks partner "Todak Studios Sdn Bhd". ToGather: Island (app 1181440, Early Access since 3 Dec 2019, RM32, publisher Todak Studios) and TAG Police Sentri (app 1697620, 24 Aug 2021, 84% positive). | Partner invitations sent from the studio mailbox in 2021 and accepted in April 2026; tax information validated Dec 2024; "banking information is going to expire soon" Sep 2025; Steamworks support tickets May 2026; 39 payment notices to the studio accounts mailbox, latest 27 Aug 2026. Steam integration files from the Unity days sit in a team member's Drive. | Todak Studios shared mailbox (admin); payouts to the studio accounts mailbox. A separate "steam.info" mailbox is only a player account with a wishlist. | Active, paying |
| Google Play | Todak Studios Sdn. Bhd. organisation account. | RUSH production release live 16 Sep 2026. | Studios, Neo admin. | Active |
| Apple | Todak Studios Sdn Bhd team. | RUSH submitted 16 Sep 2026. | Account Holder in the Studios shared mailbox, Neo admin. | Active |
| Epic Games Store | No developer organisation. | Only player accounts (receipts, two-factor codes) for several staff since 2021, Fab asset-store newsletters, and correspondence with the Unreal Engine ANZ/SEA team about a Kuala Lumpur developer day in August 2026. | – | Not open |
| Roblox | No studio account. No Roblox mail to any studio mailbox except industry newsletters. | MDEC forwarded the RIVRS Partners Program (USD 1M Southeast Asia creator fund) to Neo on 11 Mar 2026. Three outside people requested access to a "Roblox Studio" Drive item of Lan's in July, August and September 2026. A 3D artist keeps Roblox-format skyboxes in Drive. | – | Not open |
| Consoles · VR | Nothing. | – | – | Not now |
The student ladder from Blueprint v2 stays: web first, stores last. Epic joins as a PC option beside Steam. Roblox is not a store for a Godot game; it is its own engine and economy, so it is a separate lane, not a rung.
| Where | Account | Fee | Revenue share | For students | For the studio |
|---|---|---|---|---|---|
| Web · showcase + itch.io | Studio itch.io | RM0 | Creator sets it (0–100%) | Every game | Demos, jams, HTML5 builds |
| PC · itch.io downloads | Studio itch.io | RM0 | Creator sets it | Games 2 and 3 | Cheap first PC release |
| PC · Steam | Steamworks partner | USD 100 per game, back after USD 1,000 revenue | 70/30 | Showcase pick only | Main PC store; two titles live |
| PC · Epic Games Store | Epic developer organisation (to open) | USD 100 per game, recoupable | 100/0 on the first USD 1M per game per year, then 88/12 | Showcase pick only, beside Steam | Second PC store at near-zero cost; same organisation serves Epic Online Services |
| Android · Google Play | Studios organisation | RM0 | 85/15 up to USD 1M, then 70/30 | Game 2 testing, game 3 production | Live |
| iPhone · TestFlight, App Store | Studios team | RM0 | 85/15 (small business), else 70/30 | Game 3 | Live |
| Roblox | Studio group under a verified studio account (to open) | RM0 to publish; ID and age checks; Roblox Plus or 1,000 Robux per game to reach under-16s | Robux economy; cash-out at 30,000 Robux, USD 0.0038 each (USD 0.0054 for verified 18+ US spend) | Not in the 12 weeks; a later elective | A separate lane with its own engine (Roblox Studio, Luau) and a fund knocking on the door |
Roblox is a platform with its own editor, its own language and its own money. A Godot or Unity game cannot be uploaded to it. So the question is not "add Roblox to the list" but "do we want a Roblox lane at all". Two things say yes, and 2026's rules say do it properly.