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Game Track · Stores v1 · 20 Sep 2026 · Audit for Neo & Lan

Where Todak Studios can publish today, and what to open

Neo asked on 20 September for a check of the company mailboxes and Drive for the studio's itch.io and Steam access, whether anything exists for Roblox, and to add the Epic Games Store to the list. This is what the records show, verified against the public store pages, and what to do about the gaps. Account addresses and logins are kept in the company knowledge base, not on this page.

Short version
  1. itch.ioActive. The studio account has existed since November 2018, with Police Sentri and ToGather: Island published and 83 followers. It is registered to the Todak Studios shared mailbox; someone signed in as recently as November 2025.
  2. SteamActive, and paying out. A Steamworks partner account for Todak Studios Sdn Bhd, tax details validated December 2024, a team member added in April 2026, support tickets in May 2026, and 39 payment notices to the studio accounts mailbox, the latest on 27 August 2026. Two games: ToGather: Island (Early Access since 2019) and TAG Police Sentri (2021).
  3. Google Play · AppleAlready verified this month on RUSH. Unchanged.
  4. Epic Games StoreNothing to publish with. Staff hold ordinary Epic player accounts and the studio talks to the Unreal Engine team in the region, but there is no developer organisation. Opening one is a form and USD 100 per game, recoupable. Added to the ladder below.
  5. RobloxNo studio account. Two live leads: MDEC sent Neo the RIVRS USD 1 million Roblox creator fund for Southeast Asia in March, and people have been asking Lan for access to a "Roblox Studio" item in his Drive since July. Roblox tightened publishing rules in 2026; details below.
  6. HousekeepingTwo flags worth an hour: Steam warned that the studio's banking details were about to expire (September 2025), and ToGather: Island has had no update for over five years while still labelled Early Access.
01

What the records show

Sources: the Todak Studios mailboxes and Drive through the Workspace admin tool, the public itch.io and Steam pages, and the company knowledge base. "Holder" is a role, not a person; the addresses are in the knowledge base.

PlatformWhat existsEvidenceHolderStatus
itch.ioStudio page "Todak Studios" with Police Sentri (sold copies from July 2021, HTML5 beta June 2022) and ToGather: Island.Registration and sale notices in the studio mailbox from 2021; "log in from new device" alerts in April 2024 and November 2025; public profile registered 22 Nov 2018. A team member also holds 2026 builds named for itch.io in Drive.Todak Studios shared mailbox. Three staff hold their own personal itch.io accounts.Active
SteamSteamworks partner "Todak Studios Sdn Bhd". ToGather: Island (app 1181440, Early Access since 3 Dec 2019, RM32, publisher Todak Studios) and TAG Police Sentri (app 1697620, 24 Aug 2021, 84% positive).Partner invitations sent from the studio mailbox in 2021 and accepted in April 2026; tax information validated Dec 2024; "banking information is going to expire soon" Sep 2025; Steamworks support tickets May 2026; 39 payment notices to the studio accounts mailbox, latest 27 Aug 2026. Steam integration files from the Unity days sit in a team member's Drive.Todak Studios shared mailbox (admin); payouts to the studio accounts mailbox. A separate "steam.info" mailbox is only a player account with a wishlist.Active, paying
Google PlayTodak Studios Sdn. Bhd. organisation account.RUSH production release live 16 Sep 2026.Studios, Neo admin.Active
AppleTodak Studios Sdn Bhd team.RUSH submitted 16 Sep 2026.Account Holder in the Studios shared mailbox, Neo admin.Active
Epic Games StoreNo developer organisation.Only player accounts (receipts, two-factor codes) for several staff since 2021, Fab asset-store newsletters, and correspondence with the Unreal Engine ANZ/SEA team about a Kuala Lumpur developer day in August 2026.–Not open
RobloxNo studio account. No Roblox mail to any studio mailbox except industry newsletters.MDEC forwarded the RIVRS Partners Program (USD 1M Southeast Asia creator fund) to Neo on 11 Mar 2026. Three outside people requested access to a "Roblox Studio" Drive item of Lan's in July, August and September 2026. A 3D artist keeps Roblox-format skyboxes in Drive.–Not open
Consoles · VRNothing.––Not now
02

The publishing ladder, with Epic and Roblox added

The student ladder from Blueprint v2 stays: web first, stores last. Epic joins as a PC option beside Steam. Roblox is not a store for a Godot game; it is its own engine and economy, so it is a separate lane, not a rung.

WhereAccountFeeRevenue shareFor studentsFor the studio
Web · showcase + itch.ioStudio itch.ioRM0Creator sets it (0–100%)Every gameDemos, jams, HTML5 builds
PC · itch.io downloadsStudio itch.ioRM0Creator sets itGames 2 and 3Cheap first PC release
PC · SteamSteamworks partnerUSD 100 per game, back after USD 1,000 revenue70/30Showcase pick onlyMain PC store; two titles live
PC · Epic Games StoreEpic developer organisation (to open)USD 100 per game, recoupable100/0 on the first USD 1M per game per year, then 88/12Showcase pick only, beside SteamSecond PC store at near-zero cost; same organisation serves Epic Online Services
Android · Google PlayStudios organisationRM085/15 up to USD 1M, then 70/30Game 2 testing, game 3 productionLive
iPhone · TestFlight, App StoreStudios teamRM085/15 (small business), else 70/30Game 3Live
RobloxStudio group under a verified studio account (to open)RM0 to publish; ID and age checks; Roblox Plus or 1,000 Robux per game to reach under-16sRobux economy; cash-out at 30,000 Robux, USD 0.0038 each (USD 0.0054 for verified 18+ US spend)Not in the 12 weeks; a later electiveA separate lane with its own engine (Roblox Studio, Luau) and a fund knocking on the door
03

Epic Games Store: open it

  1. Create the organisation on the Epic Developer Portal as Todak Studios Sdn Bhd, using the Studios shared mailbox as the owner and the same Epic account the studio already uses for the Unreal Engine and Fab. Accept the Epic Online Services terms; verify the address.
  2. Turn on the store publishing tools for the organisation, then create the first product. Identity and payout details follow, as on Steam.
  3. Pay USD 100 per game when submitting. It comes back once the game earns.
  4. What it adds: a second PC storefront that takes nothing on the first million per game per year, and a proper home for the studio's Unreal relationship, since the regional Epic team is already writing to the studio.
  5. For the kit: one more publishing target beside Steam; the same build, a different uploader. Add it after Steam is wired, not before.
04

Roblox: a lane, not a rung

Roblox is a platform with its own editor, its own language and its own money. A Godot or Unity game cannot be uploaded to it. So the question is not "add Roblox to the list" but "do we want a Roblox lane at all". Two things say yes, and 2026's rules say do it properly.

05

Housekeeping before students touch these accounts

06

Decisions for Neo & Lan

  1. 1Open the Epic Games Store organisation for Todak Studios. Recommended, one afternoon
  2. 2Open a Roblox studio account and group, and apply to the RIVRS fund. Recommended
  3. 3What is Lan's "Roblox Studio" Drive item, and does it belong in the Academy's programme? Lan
  4. 4ToGather: Island: small update through the pipeline, or fix the page wording. Neo
  5. 5Confirm the Steam banking details and move itch.io and Steamworks logins into the Studios password manager. Studios
07

Changelog