A 12-week, competency-based module that takes a beginner from “what is an AI agent?” to a real game published on the store — built on the way Todak actually works: Claude Code paired with a memory that never forgets the project.
This is what separates the module from any other bootcamp. It runs through every competency unit below.
Each learner works with Claude Code as their AI pair, backed by their own pgVector project memory — a store that holds the game design, the code conventions, and every decision and bug they hit. The AI never loses the thread of the project, which is the only reason a beginner can ship in three months. Learners don’t just prompt — they run the loop, every session:
AI writes a lot of the code in this course, and learners are taught to direct it well. That is not the finish line. A graduate can open their own game with the AI switched off, read the code, explain why it works, fix it when it breaks, and ship it to a store. The AI is the pair, not the pilot. Prompting is a skill we teach and grade. Understanding what comes back is the skill that makes it worth anything.
Eight competency units in JPK CoCU structure. Core units are required; the 3D pathway is elective, so a learner can ship a 2D game and still complete the module.
| Code | Competency unit | Type | Weeks | Hours |
|---|---|---|---|---|
| AGD·C01 | AI-Assisted Development Foundation | Core | 1 | 24 |
| AGD·C02 | Game Design Fundamentals | Core | 2 | 20 |
| AGD·C03 | Game Programming with Godot | Core | 3–4 | 40 |
| AGD·C04 | Game Application Development & Build | Core | 5–6 | 36 |
| AGD·E05 | 3D Asset Creation Pipeline | Elective · 3D | 7 | 28 |
| AGD·E06 | Character Rigging & Animation | Elective · 3D | 8–9 | 32 |
| AGD·C07 | Game Production — Vertical Slice | Core | 10–11 | 40 |
| AGD·C08 | Game Publishing & Distribution | Core | 12 | 20 |
| Total indicative training hours | 240 | |||
How the units are taught across the term. Colour shows who leads each week.
Each unit follows CoCU structure: work activities, related knowledge and skills, and the evidence a learner must produce to be judged Competent.
The stack is chosen to keep learner cost near zero. The engine, 3D tools, rigging, editing and version control are all free — the only real spend is one or two AI subscriptions.
| Tool | What it’s for | Plan | ~USD / mo | ~RM / mo | When |
|---|---|---|---|---|---|
| Claude (Claude Code) | The core AI pair + memory workflow | Pro | $20 | ~95 | All 12 weeks |
| Meshy.ai | AI 3D model generation | Free → Pro | $0–20 | 0–95 | 3D elective only (~4 wks) |
| 2D image gen | Sprites, textures, store art | Academy pool / Todak GPU | shared | — | As needed |
| pgVector memory | The “project brain” | Supabase free tier | $0 | 0 | All 12 weeks |
| Line item | 15 learners | 20 learners |
|---|---|---|
| Claude Pro seats — core, all 3 months | RM4,275 | RM5,700 |
| Meshy.ai 3D — elective, pooled (~1 month) | ~RM800 | ~RM1,000 |
| Free tools — engine, rigging, editing, memory | RM0 | RM0 |
| Publishing — on Todak Studios accounts | RM0 | RM0 |
| Cohort total (with 3D pathway) | ~RM5,100 | ~RM6,700 |
Store & publishing fees (Google Play, Steam, Apple, itch.io) are on Todak Studios’ developer accounts — a learner pays RM0 to publish. Figures are indicative 2026 retail prices (billed in USD; RM shown at roughly 4.75). Heavy Claude Code users may need the Max plan (~$100/mo), which is exactly why the pooled-account model exists.
Every unit is judged Competent / Not Yet Competent against the evidence above — there are no written exams. The learner’s portfolio (their project memory, builds and assets) is the running record, and the published game is the capstone evidence, gated by the Todak Studios quality review.
Learners who complete all Core units earn the module credential; the 3D pathway (Elective units E05–E06) is stacked on top for those who take the 3D route. Units are designed to be individually recognisable as stackable micro-credentials.
This module is written in the Curriculum of Competency Unit (CoCU) structure used by Malaysia’s Department of Skills Development (JPK/DSD): competency units split into work activities, related knowledge and skills, indicative training hours, and competency-based assessment. It is positioned as a stackable micro-credential cluster toward Sijil Kemahiran Malaysia (SKM) Level 3 in a Game / Interactive Multimedia occupational area, leveraging Todak Academy’s existing JPK accredited-centre status.
Status: this is a draft specification. Unit codes, hour allocations and the SKM mapping are indicative and become official only on JPK accreditation. It is not yet an accredited NOSS, and the accreditation pathway (and any MARA / PTPK / HRD Corp funding) is a separate step.